| "Before you lies the Sarien battle cruiser, Deltaur. An imposingly massive ship. Now you understand why the Arcada was so easily overtaken. Your first instinct is to turn the ship around and head for home. But, then you realize that unless you do something to try to stop the Sariens, there will be no home." | |
| Room ID#(s): | 43, 45 - 63, 65
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| Bugs & Glitches: | Yes
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| Odd Coding: | Yes
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| For Fun: | Yes
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| logic.61 Deltaur, airlock |
v31 controls the status of the maintenance bot going through the airlock. The value loops around and appears to have no limit on how many times this will execute. When the value is set to 1 or 3, v30 will be set to 250 and count down at a rate of 9 frames per second (on normal).
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| logic.53 Deltaur, storage | v37 starts counting down from 60 seconds. At 1, f36 is set, v37 is reset to 60 and a warning is issued that "Roger can hear footsteps". When this reaches 1 a second time, the player gets a message that they are merely walking away. v37 is set to 0 and no other action takes place.If the player enters the room while v31 is set to 4 from the previous room (Maint bot is coming back to storage while in the airlock), the bot will walk through the room and out the exit along the right side of the screen.This timer is reset every time the player enters the room. |
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An Uninteresting SarienCredit: Kuro-chanIf the player comes across a Sarien before he comes to a complete stop and tries to look at him, the game will tell the player there is no one there. |
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Clippy the TrunkCategory: Priority MishapCredit: Kuro-chan After pushing the trunk, there is a priority issue along the trunk where it clips in front of Roger, even though the angle and Roger's position would imply that Roger should be in front. Does not affect 1.0x. Does affect 2.2(2.917) |
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Floating DeathCredit: Kuro-chandrop grenade, then walk off the edge. This will cause Roger to die before the fall is complete, leaving Roger hanging over the ledge, but quite dead. |
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Ghost FireCategory:Credit: Kuro-chan While Roger is repeatedly dying on the screen, if the player attempts to fire the gun, this will cause the game to crash (because the normal Roger sprite set was not loaded into memory)See Premature Detonation for more details on how to cause the death animation glitch. |
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Headache TimeCategory: Priority MishapCredit: Kuro-chan Roger's head will appear over the corridor doorway, rather than under it. |
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Paper-Thin WallsCategory: Out of BoundsCredit: Kuro-chan There is a one-pixel high gap in the wall. It is possible to position Roger in the right spot to move out of bounds, it accomplishes very little, since all the player can to is walk to the far right. |
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Premature DetonationCredit: Gage HolstonAdditional Research: Kuro-chan drop grenade while the player is leaving is screen. If timed perfectly as his animation is changed to dying, the player will continue to repeat the dying animation was moving across the screen.
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Spooky and Pushy!Credit: Kuro-chanpush trunk while close to the wall results in Roger clipping through the trunk to push it. Player can clearly see the foot alignment is roughly in the middle of the top bottom of the trunk, showing that Roger went through the trunk before pushing it. This happens in 1.0x and 2.2 (2.917). |
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One Kill was Not Enough?!Credit: Kuro-chanIf the players enters the armory (no helmet), drops the grenade (death), and drops dead to the ground, after the textbox disappears, the disintegration animation will partly show up, as though the robot also tried to kill... a dead Roger. |
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Rolling HelmetCredit: Gage Holstondrop grenade immediately after the helmet starts rolling towards the elevator. This will kill Roger and lock the helmet in an endless animation in front of the elevator door. |
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Variable OverflowCategory: Out of BoundsCredit: Kuro-chan While there is a tracker for getting a Sarien kill, nothing tracks how many points a player loses while the Sarien helmet is still on. The player will gain +3 points for a Sarien kill and -5 points for each kill while helmeted. Since nothing is tracking the negative score kills and there is no bottom end check for the score, the variable can overflow and end up near 255 points if enough kills are achieved. |
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But It Looks Stopped...Credit: Kuro-chanFor about 2 or 3 frames, it is possible between when the parser arrow shows up and the ship comes to a complete stop the player can attempt to exit the ship to get a special message. |
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Grenade ClipperCategory: Priority MishapCredit: Kuro-chan The game is focused on the player's X-position when dropping the grenade on the Star Generator Guard that it neglects to see what the Y-position is and how it affects the appearance of the grenade. As a result, when dropping the grenade from the top of the catwalk (most players would probably drop it along the bottom edge of the catwalk), it shows the grenade going through the catwalk before landing by the guard.Also, doesn't it look like he dropped it from somewhere highly inappropriate?Alternatively, the player can drop it along the very far edges of the screen and it will appear to detonate behind the wall. |
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Lots of Time... TO KILL YOUCredit: Kuro-chanUpon entering this room, the player starts a good chunk of the way into the room (22 pixels in). Given the exit is set at 0, it will take a couple seconds to leave the room (on normal speed), more than enough time to expose and kill Roger before he can escape. Because there is no additional dialogue when the robot incinerates the player, it can create an even more confusing situation. |
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Relax! False Alarm!Credit: Kuro-chanUpon entering the room, v37 starts counting down from 60 seconds. At 1, a flag is set, the counter is reset to 60 and a warning is issued that "Roger can hear footsteps". When this reaches 1 a second time, the player gets a message that they are merely walking away.Talk about a false alarm...! |
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Roger Does Not Have Extendo ArmsCredit: Kuro-chanopen door can be applied to anywhere in the room, not just a nearby door. |
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Roger's Mysterious HelmetCredit: Kuro-chanAdditional Research: Gage Holston Starting with version 1.1A, all gas death animations no longer have Roger wearing a helmet. Instead, the head was edited and replaced with an incomplete face (the first frame in particular is bad; it is a red blob, instead of a face). |
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OK. I have mucho paperwork to finish.There is content that has been found since the page was last updated and needs to be included. |
| King's Quest Series | King's Quest I · King's Quest III · King's Quest VI |
| Leisure Suit Larry Series | Leisure Suit Larry I · Leisure Suit Larry II · Leisure Suit Larry III |
| Police Quest Series | Police Quest I · Police Quest II |
| Quest for Glory Series | Quest for Glory · Quest for Glory II |
| Space Quest Series | Space Quest I · Space Quest II · Space Quest III |
| Courtesy of Japan | Silpheed · Zeliard |
| Misc. | Winnie the Pooh In The Hundred Acre Wood |
| Category: | Locations | Variable Overflow | Out of Bounds | Priority Mishap |